Posts tagged #behind the scenes

Now Available: The Real Ghostbusters - A Visual History!

Years and years in the making, the day has finally come… The Real Ghostbusters: A Visual History is now available for purchase in your physical or digital bookseller of choice!

It seems like decades ago (even though it was only the spring of 2022) that Craig came to me wanting to pick my brain about a new project. That project, which eventually became this book, was his lifelong ambition of putting together a love letter to the Kenner Real Ghostbusters line that had influenced so many of our childhoods. Craig and I have long been friends thanks to this crazy life we lead in the world of Ghostbusters, and I could tell just how much this meant to him. It wasn’t just a “hey wouldn’t it be cool if” kind of project to him. It was a “hey, I’m doing this and either tie yourself to this wagon now or risk feeling like you missed out on the adventure later” kind of project.

In lightning speed, I helped Craig put together a packet, and started testing the waters with the amazing people at Ghost Corps, Sony, and Dark Horse.

After revisions and tooling and a whole lot of thinking the plane would never get off the ground, in February of 2023, Dark Horse told us they’d love to do the book, but would like to open it up to detail the development and production of the series itself as well. The book should be 50% making of the show, and 50% the amazing Kenner toys. Admittedly, I had been worried about how much I could contribute to a book that focused on the toys alone. That collecting world has a vernacular and expectation that I didn’t quite have a grasp on. But as soon as it became a behind the scenes book, I knew exactly how I could help Craig and the project. It was music to my ears. And thankfully Craig didn’t mind me stepping up and taking a bigger role than just helping him out. In fact, it was graciously at his insistence that I took the first author byline above him. Which felt like sacrilege knowing that this was and had been his baby.

Honestly, I feel like I had a lot to prove on this book. Both to myself and to my fellow fans. To myself, I felt like this is the book that I’d been working my way up to completing. Ever since the first Agents of S.H.I.E.L.D. Declassified book, the goal was always to replicate my heroes: people like JW Rinzler, Don Shay and Jody Duncan, who had written the making of tomes that I’ve read cover to cover countless times and have been such an invaluable resource to myself and many others. When I was doing DVD behind the scenes documentaries, there were a few of us that looked at what we did as the written record in history of how a film was made. Much like an issue of Cinefex, twenty years from now someone will want to know if that alien creature was a rod puppet, CG character, or a guy in a rubber suit. Sadly, it’s a resource that is dwindling in this disposable age of “content.” Acclaimed filmmakers and artists are sitting down to interviews for their film and answering if a tennis shoe looks like cake or not, instead of giving us an oral history of their work.

And it’s a shame, because the best time to record those thoughts and processes are in the moment. Which is one of the greatest difficulties we had on the Real Ghostbusters book. Development on the series began in earnest in 1985… forty years ago from me sitting here writing this. We’ve lost far too many of the people involved in The Real Ghostbusters who needed to tell the story, some were difficult to track down — and even when we did, some were hesitant to talk to us because it had been so long ago. But those that gave us their time, opened their Rolodexes, and even risked going into the deep recesses of their storage units to find us materials meant the world to us. I cannot express how thankful I am to several of the people mentioned in the extensive thanks in the back of the book for really making this project where it could have been broken. One interviewee, who had passed on talking to us, was reluctantly coaxed into talking to us later on, having heard from a colleague whom we’d spoken to that we were okay people.

Each and every one of the people we talked to on this book is a talented, overwhelmingly creative, and most importantly good human. I cannot believe how warm and gracious everyone we spoke to was on this project. And I think it’s because they all worked their asses off forty years ago and they’re still proud of all the blood sweat and tears. I hope that really comes across in the book. There are still some people we were chasing that I wish we’d been able to have gotten for the book, each and every account helped exponentially. We tried to lean on archival interviews from other sources as sparingly as needed, but in some instances those were the only ways we could have those voices heard.

And then to the fans, I felt an enormous responsibility for this book to not only have a lot of great things to look at, but to tell a great story. Because through our research and through our interviews, it became clear that the making of The Real Ghostbusters series AND the toys were both incredible stories. Filled with creative people who were passionate and wanted to make amazing things. And both were met with hardship and obstacles that were far beyond their control, ultimately leading to their premature endings. If someone were to be writing a Ghostbusters book for me, I threw everything in there that I would have wanted. I wanted this to be the book I’d be counting down the days to buy. Hopefully that ends up being the case for all my fellow Ghostbusters nerds.

It was a lot of work. Craig and I were one part archeologists trying to track down assets long lost to time. We were another part investigative journalists trying to track down people and follow leads down rabbit holes that we couldn’t have imagined. And on top it all, we had to become archivists. Taking in all of the materials that people had generously contributed to the cause to create what I can safely say is the biggest archive of Real Ghostbusters production and development material which resides permanently with the good folks at Ghost Corps for the future. And all of this while I was also taking care of two kids, which Craig was immeasurably patient with especially in moments like this, when we were just trying to get shit done on a deadline.

Anyway, I know this is a lot longer than my usual blurb when a new book comes out. And not saying the other books I’ve done to this point weren’t, but this one was extremely special. This is the one the eight-year old me looks into the crystal ball and sees his future self doing and absolutely can’t believe that’s his lot in life.

Most importantly, I hope this is the book that twenty or thirty years from now, scholars of animation, historians of Saturday Mornings and television, even the next couple generations of Ghostbusters fans who I know will exist will be able to pour over and enjoy.

The Godfather of Modern Films Wants to Save the Industry - Part One

Note: The following is a first-hand account of my experience meeting film pioneer Douglas Trumbull in early 2015. This story and interview has been posted with his permission. This is part one of a three part series.

It's a chilly day in January, about three hours outside of Boston, Massachusetts. Forget Siri or a GPS - meticulous directions have been given to me as my destination is not easily accessed, nor is it within range of cell phone service. One wrong turn could lead to being lost in a mountain range. I'm no stranger to mountains, but this is my first time in the Boston area and the Turnpike is a strange and foreign land. Truth be told, I'm sure that a traffic ticket will be waiting for me on my return to Los Angeles as I drove through the "EZ Pass" gate without having an EZ Pass, so the necessity to pay attention to the provided directions is key.

The excursion is all in the name of an adventure, a once in a lifetime opportunity. A golden ticket visit to the secret compound of one of the most influential filmmakers of all-time: Douglas Trumbull. His name might not be familiar to some, but Trumbull is one of the pioneers of modern special effects, having worked with Stanley Kubrick on his ground-breaking 2001: A Space Odyssey of which their influence can still be felt to this day. He is the man responsible for adapting the USS Enterprise to the big-screen for Star Trek: The Motion Picture. He created a future unlike that ever seen in Ridley Scott's Blade Runner, and his directorial debut Silent Running heavily influenced works including George Lucas' Star Wars.

I'm on a mission on behalf of Warner Home Video as we work on a documentary for the Gravity: Diamond Luxe Edition. The project was and is one of my favorite pieces of work to date, mainly because it granted me the opportunity to talk to several of my heroes including Ron Howard, John Dykstra, and Dennis Muren about a topic that we all love. But little do I know that Trumbull is going to be kind enough to spend the better part of the day with me, to show me everything he's been so hard at work on out on his farm. Quite literally to open the doors to his playground and give me a personal tour of his most recent work.

Arriving at the destination, I attempt to pull into the long drive way leading to an expansive farm. My snowtire-less rental car has a bit of difficulty on the long and steep driveway, completely covered in shade and thus also completely covered in a coat of black ice but upon a successful third attempt to ascend I pull into Trumbull's farm house. It's an idyllic atmosphere for a kid born in rural Colorado: a farm house, a barn and stable, and open area as far as the eye can see. While George Lucas' Skywalker Ranch is a meticulously recreated vineyard style compound, you would never guess that some of the most revolutionary technology is being developed within the very much functional and working farm. Chickens cross over the dirt driveway in front of you, the soft crunch of a thin layer of snow under your tires is the only other sound heard in a peaceful and serene atmosphere. As I exit the rental car, the farm house door opens. Emerging are Douglas himself and his wife Julia to greet me. Their warmth and welcoming demeanor is akin to visiting family back home as we meet in person for the first time. Trumbull's enthusiasm is infectious as we wait for my camera crew to arrive in a second car and he takes us on a quick tour of his farm. First up, he takes us into his office where he has a breakfast spread waiting. A film and book library on the top floor impresses us and my Director of Photography and I start talking about camera angles to set up for our interview in that room. But Trumbull informs us that we're not to film there. There's a far better location suited to filming that we'll get to: first, coffee and breakfast. The all-business Hollywood approach is gone, replaced with the personal touch of a film fan. We chat films, visual effects, and our shared love of how everything works as we eat. With breakfast finished, the tour continues.

Trumbull takes us into a small barn where miniature models and soundstage sets are fabricated. First up is a large barn that deceptively hides his combination sound stage and prototype 3D theater. The state of the art stage is completely camera-ready, a green screen cyc surrounding a lighting grid. Sitting next to it is a stadium seating theater with a curved screen at the front. Adjustable and movable panels surround this prototype theater as Trumbull explains that he can change any and all of the viewing conditions of this theater instantly: the height of the seats, the curve of the screen, it's all in the name of creating the perfect 3D viewing experience.

(On left: a very awe-stricken Troy Benjamin, at center: Douglas Trumbull, the purveyor of a brand new life for the theatrical experience showing off his masterpiece.)

(On left: a very awe-stricken Troy Benjamin, at center: Douglas Trumbull, the purveyor of a brand new life for the theatrical experience showing off his masterpiece.)

The tech-head in me is completely in awe of the theater setup. I can only describe it as if being a car aficionado in one of the legendary garages of a well-funded collector with several rare and exhilarating pieces all on display. Much as a gear-head would have their breath taken away with the prospect of taking one of the cars for a spin, Trumbull says the interview can wait and to take a seat. He wants to personally do a demonstration of his Magi 3D system for myself and my crew.

He begins by giving us a bit of a precursor to what we're about to see: the modern cinema experience is dying. The communal experience of attending a movie in a cinema has given way to watching films on streaming services like Netflix or even on mobile devices. The surround sound and in-home viewing technology has advanced that many people prefer watching films in the comfort of their own home theater rather than shelling out $15+/ticket to watch the latest release among an audience that can't stop looking at their Snapchat feed for 90 minutes in a darkened theater. The good news is that technology allows filmmakers to tell any story that their imagination can deem worthy. The bad news is that the current climate usually relegates those stories to a smaller screen.

And it is here that Trumbull's grand vision enters the story. He wants to get audiences back into movie theaters by giving them something that absolutely cannot be replicated at home. Something so compelling that you wouldn't want to watch it on your 3.5" iPhone screen.

Trumbull hands us all active 3D glasses of his own design, makes sure that all the batteries are charged and the glasses are in sync, then takes a seat in a tech booth behind the theater seats. With the touch of a button a blackout curtain surrounds us, closing us into the theater space. The lights dim and a film that Trumbull shot and directed plays. It's a high-frame rate, 3D feast for the eyes. Some of the best 3D that I've ever seen without ghosting, without strange motion blur, without losing brightness or exposure after putting on the glasses, and without the nauseating side-effects that plague some of the worst 3D experiences. Simply put, Magi eliminates all of the major and common complaints of 3D movie-going audiences. For myself and my crew, it takes some adjustment at first. We're trained and used to the 24 frames per second projection in theaters to replicate the film projection look. Unlike when you visit a friend's house and they have the fluid motion on their LCD television turned on, it doesn't have the "soap opera" effect. The motion is smooth and fluid, without feeling fake or jarring. The demonstration film ends with a sign hanging in front of you that's so realistic, I would swear that Trumbull pushed another of his automated buttons on the console to drop a real sign from the rafters. Alas, he did not. The effect of his 3D is just that impressive. In fact, it has completely ruined 3D elsewhere for me. I've seen a few films, even with laser projected IMAX technology behind them. But none have come close to the viewing experience I had that day.

Sufficiently blown away by what we'd seen, we start setting up for the interview in the soundstage space. Chatting all the while about how Trumbull can do everything here at his farm, including planning, shooting, post and of course, projecting the film that we just watched. It's my dream, to live in the country but to have a completely self-sufficient film studio where I could spend my days fine-tuning everything. Trumbull's enthusiasm never fades as he watches us set up for the interview, quizzing my excellent local Director of Photography Michael Mulvey on his camera of choice and why he chooses to shoot on that particular model.

Finally, with all of our lighting in place, and a little help in setting the shot from Trumbull himself, we're ready for our interview. Little did I know, what should have been a twenty minute conversation on the evolution of how space and space travel has been depicted in films would turn into one of the most engaging discussions I've ever had in the film industry.

Next: Part Two - The Interview.

Get Declassified Once Again with Marvel's Agents of S.H.I.E.L.D. Season Three Declassified!

Now available at online booksellers like Amazon and Barnes & Noble, local comic shops, or wherever fine publications are sold - Marvel's Agents of S.H.I.E.L.D. Season Three Declassified by Troy Benjamin! This 248 page hardcover continues the tradition of providing an excellent resource to fans of the series and the Marvel Cinematic Universe by giving you a full and detailed episode guide along with analysis from the writers, producers, and cast of the show, as well as looks behind the scenes on the stunts, visual effects, costumes, props, even the sounds required on a weekly basis for ABC's hit series!

Among the features of this season's book:

- A foreword penned by Daisy Johnson herself, Chloe Bennet talking about her experiences on the show.

- "The Sound of S.H.I.E.L.D." a top to bottom look behind how sound factors into each and every episode of the series, from what is recorded during production (and what is not) to what is added later in post-production. What does Daisy's "Quake" ability sound like? Do they smash a lot of car windows to get that sound? Find out in the book!

- A changed Director Coulson, Clark Gregg on love found and love lost - and what the tragedy he experiences in Season Three does to forever change his character.

- A look back on the evolution of Grant Ward into Hive, including conceptual artwork and commentary from the show runners and Brett Dalton himself!

- L.O.V.E. on S.H.I.E.L.D. - just why are relationships so difficult in the modern spy workplace? And how and why was this the right time for two "cursed" lovers to come together in the series? Elizabeth Henstridge and Iain De Caestecker give you their thoughts in this year's book!

As always, these behind the scenes tomes are such a joy to write - hopefully you'll enjoy reading this season's book as much as I enjoyed writing it!

In a Store Near You: Marvel's Agents of S.H.I.E.L.D. Season Two Declassified!

About this time last year, I had the incredible experience of writing my first behind the scenes book for the amazing television show Marvel's Agents of S.H.I.E.L.D. and its first season. I consider myself so thankful and lucky that they asked me back to write a follow-up for the second season, and didn't want to let them down (nor fans of the first) by not making the second book bigger and better than the last.

Once again, there's so many people to thank that helped me out, dedicating their time and providing assets and amazing conversations that make the book what they are. And the problem is that once you start naming names, you inevitably always leave someone incredibly crucial out. So a very heartfelt thank you to anyone and everyone at Marvel, in front of and behind the camera on Agents of S.H.I.E.L.D. and to all those that have supported both books.

Thanks to everyone that contributed, there isn't a doubt in my mind that Marvel's Agents of S.H.I.E.L.D. Season Two Declassified is a definitive look behind the scenes of the show's second season: episode synopsis and analysis, behind the scenes anecdotes and details, artwork, storyboards, visual effects breakdowns, and incredible photography from some of the best unit photographers in the business. Even if you aren't a fan of the show (which you should be, but it's okay, I'll forgive you) hopefully the book is a great look into what it takes to create such an elaborate show on a week-to-week basis.

Once again, I kind of felt like Young William from Almost Famous - I was the uncool kid getting to hang with the super-cool rock stars and getting to tell their story. But where William's mandate was just to "make the band look cool," I didn't have to work too hard in order to convey the Agents of S.H.I.E.L.D.'s coolness. 

You can order the book here through Amazon, head to your local bookstore like Barnes and Noble or comic shop and purchase it, or buy it from that creepy guy with the gym bag that always offers you watches and "new movies." Wait, on second thought - scratch that, don't buy it from that last guy, it'll probably have the Declassified cover but be a bunch of takeout menus inside or something.